Four stories in this weeks 2000AD, two are finishing and two are ongoing! So expect two new stories next week!
We finally come to the end of The Forsaken in this weeks Judge Dredd. This story has been full of revelations, and this issue is no different! There’s a final twist in the tale which you know must come back to haunt Dredd! Again, it’s well done and there’s some nice parts which fit into the Mega City mythos!
We also continue with Cadet Anderson – I enjoy these stories, here the characters think they’ve come to the end, but it’s evident that is not the case. The simplicity of the Anderson stories as a cadet are brilliant, and hark back to an easier time for the Judges!
Sinister Dexter moves onto the second act in the story with Malone Again picking up where we were left off from last week. Finny deals with the cliffhanger from last week in a unique way (for comics anyway!) and I’ve really enjoyed this series so far. It may be a bit confusing for new readers, but it’s all good!
Finally we come to the end of this story of Stickleback we get an ending of sorts and a look into how the future for our anti-hero will look. The art is a joy to read and an excellent addition to the series!
Four stories in this weeks 2000AD, two are finishing and two are ongoing! So expect two new stories next week!
In this penultimate issue of Age of Ultron we find how Wolverine sorts out any potential time paradoxes! We move away from the second future, and move back towards the initial problems with Ultron in the final issue. There may be too much Wolverine for some readers, but it’s well done and the final panel is just creepy! Now we just want to see how it all pans out at the end and what the fallout is!
As an addition, it was amusing to see Wolverine in his old costume!
Archer & Armstrong #10
We move on here to Area 51 and aliens. This series continues to be one of the best new titles I’ve been reading. The storytelling is well paced and the art is a fun smooth style. Archer & Armstrong’s relationship continues to grow and the addition of new villains and new mysteries is excellent. The ending went somewhere I wasn’t expecting and I’m looking forward to seeing what goes next.
This issue moves away from Cable and his team and focuses on Hope. There’s a nice cross to Uncanny Avengers (which I don’t read) and you just need to know enough about the characters to get an idea. Hope’s method of escaping the the UA is innovative and a good use of her powers. So it’s a nice way to get her ‘off the grid’ I don’t think that this is all going to be settled nicely soon!
Django Unchained #4 of 6
“You had my curiosity, now you have my attentions” Yes, fans of the film, that’s the point we’re at now. This series continues to be an excellent adaptation of the film – one of the best I’ve seen in fact. With the gritty art and pacing, combined with Tarentino’s dialog we get an excellent ride, and gruesome too! This is going to look great collected!
The origin of Tony Stark continues – before he was born. This combination of present day Tony dealing with the past and Howard dealing with his present is excellent – In fact I would happily read a mini series about Howard Stark, who has spent too long in the background. The attention to detail is brilliant, from clothes to cars. There’s still a way to go with this adventure, but nothing seems out of place with the character!
Thanos Rising #3
The early days of the Mad Titan continue, with a close look at his adventures before he became the man we know him today. The travelling around the universe was well done, with casual mentions of the Cosmic Cube and Galactus – all of which will have a bearing on Thanos in the future. It’s pretty grim reading – especially at the end, but we knew what to expect from this character. The art seems to have settled nicely and there are some excellent scenes and spreads here!
A bit of a self referential cover there, which refers to whats ongoing in Zombo at the end of last weeks issue and this weeks issue!
After last weeks revelation in Judge Dredd, we find out about the death of another cadet in The Forsaken. With the mix of flashback and interview we find out a little more of the undercity of Mega City One as well as a switch from what we thought we knew about the departments cloning. It’s well done and takes our assumptions and uses them against us – how that’s going to pan out though….
We also get more follow up in Cadet Andersson, with the next part to this adventure from last weeks discovery by the team. So far it seems ‘by the numbers’, but the ending is suitably grim, and leads on nicely to next week.
Stickleback comes close to the end, with planning and a plan in place, all that’s missing from this excellent tale is the villains monologue and the end play. It’s all falling into place and Stickleback’s attitude is perfectly suited to the story!
Although this is the final part of this Zombo story, we can expect more Zombo soon! This was a fun, demented ending with the usual mix of craziness. Where we’re going from here?
Hope fully coming soon to Comixology Submit, you can get Time Samplers here
The first issue was something different, so expect weirdness here.
I reviewed issue one, and I’m glad to see more of the same from #2. What we get is a multi parted story, with many different characters being brought in to each relevant point. The characters seem well thought out, with their own characteristics. I especially like the linking between them all. This story starts off well with some simple mind control and taking in some of the OWS issues which add to the conspiracy style story.
Add that to the Sci-Fi/Time travel elements and we get something new. It’s like mixing OWS with the X-Files and Quantum Leap. The various reactions of each character is well worked and there are some very definite plans for each characters story arc.
Thrown into the story are some excellent snippets of information from history – there’s some stuff that I knew, some that I thought I knew, and some things new thrown in here!
The art is well supported here, with some excellent large and small panels – it all fits in well to the story that’s being told here. Each character is distinguishable and there are some brilliant scenes.
It’s excellent to see such a dedicated team behind this – from what you can see in the levels of detail in the comic, and the add on games and information on the web site.
I’m looking forward to seeing what #3 throws us!
Available on a variety of devices, Stainless Steel 1913 is the latest title from CD Comics. Details are at the bottom of the post!
There’s a lot of history here, of which I found immensely interesting as a bit of a history buff, and someone who knew nothing about Stainless Steel. The facts and figures don’t get in the way of the story – in fact they help enhance it and add another layer to the title. For those who have read any titles by CD Comics, you will know the level of detail that is put into this origin story. Overall, with the characters and the story I got a kick out of.
Although it starts a little slowly, everything all fits into place well, with the scenes being set and the way of the world in 1913. I don’t know too much about Sheffield in general, but I know of it’s industrial heritage and think this is a worth while read for anyone from the Steel City. I can’t think of anyone being from there in comics – with perhaps Captain Midlands being the closest geographically speaking.
In addition to the story itself we get technical details, maps and political details from a story which could just be about a new hero. The hero is there – even before he gets his ‘powers’ and we are brought into him and what sort of person he is.
The art is well suited to the post industrial now, and the industrial then – with the shadow of World War One looming over it!
Overall this is a well planned and plotted story, with a level of detail that is difficult to compare to anything else available – except to other titles by Craig and CD Comics!
I am looking forward to reading what’s next from Sheffield Steel as we work our way through the century!
Stainless Steel is currently available on Amazon Kindle and Smashwords and will be released via Smashwords on Kobo, Nook, Sony and Apple
Drive Thru Comics: http://comics.drivethrustuff.com/index.php?&manufacturers_id=4440
Barnes & Noble: http://www.barnesandnoble.com/s/craig-daley?keyword=craig+daley&store=ebook&iehack=%E2%98%A0
Now that’s a striking cover for an issue! – You can tell she’s a Psi!
Judge Dredd’s follow up of The Forsaken continues here with the interview and flashback routine. It doesn’t get old, and there are some excellent beats here, the reveal on the penultimate page is well done and then followed up with another in the last panel! The use of dark and light space here add to it all
We get a new Cadet Anderson story here – with Anderson yet to be bothered by Dark Judges and the like. What we get is a good crime story slipped into the Mega City and all it includes! It’s still grim in parts, but from a lighter age – and you can see how it leads to the Judge we know and love!
Sinister Dexter continues his witness protection – sticking his nose in and discovering some issues! The art is mixed, but on the whole works out well. I’m enjoying this more than other Sinister Dexter stories!
We’re into part 10 of Stickleback and still deep in the caverns and shadows. The art is well suited to this grim humoured story, but I feel it’s getting too long in the tooth and needs to be finished soon!
Zombo’s on part nine, and we get parachute guns (!), lazer swords and more – it’s madness, but done well in doses you can handle. We’re close to the end of this Zombo run, and it’s finishing off strongly!
A suitable wet and dour over for the return of Sinister/Dexter in this issue of 2000AD!
Returning to Mega City One, we get more of Dredd’s search for his ‘kin’ after the chaos of the Chaos Bug. There are Mega City Judge Cadets out there, and gradually we are learning the fate of all in the group as Dredd gets closer to tracking them down. Again the flashback sequences work well here as a storytelling trope, and I always enjoy a look at cadets in the ranks. Obviously there are personal reasons for Dredd, and we get hints at his feelings along the way.
The final part of Thargs 3hrillers: Gunheadz, gives a conclusion and explanation to whats going on. The ‘real world’ and the comic world combine well here with some brilliantly laid out panels. This was given a more final ending than some of the others and it’s all wrapped up. You can’tt but help feel sorry for all involved!
After last weeks conclusion to Dandridge, we get the return of Sinister Dexter in Malone again. For new readers it may be a little confusing, but in this issue you get the basics about what has gone before and who people are. The art is unique and takes a little getting used to – it’s different to what has gone before, but works well in this scene.
Stickleback’s fight against the reptiles continues on, with new things being learnt about them. I’m getting an ‘Aliens’ feel from these recent issues, and the art style adds something different to this!
Finally Zombo gets some action – with the usual degree of madness. Using guns as a parachute is an excellent idea, and this is a brilliant Zombo series with a perfect mix of humour, violence and action!
The new pay-what-you-want digital hit enters the difficult issue #2!
And again it hits it out of the park!
Read in widescreen you get some good panning shots which give you a real good look at the future in which the story is set. Combined with some claustrophobic areas there is an excellent mix. It’s fun in this to pick up all the details and backgrounds in a second read!
I’m enjoying this already immensely and it’s not too late to jump on – multiple format (PDF, CBR and CBZ) and many different languages. This is a series which can go worldwide.
We’re in early days in this maxi-series, but we’re already getting a good look at the key players including help and enemies. The final panel is a good mix of humour and a cliffhanger which will keep you going until the next month!
There’s nothing wrong with seeing the imposing figure of Judge Dredd staring out at you from a cover of 2000AD….
Prog 1831 kicks off with the continuing arc of Dredd looking for missing cadets from Chaos Day! We get some good flashbacks here, which are well placed and are built in well to the story. we know it’s personal for Dredd as there’s ‘family’ there. This is a good mid-sized arc for Dredd, where we get a good look at more of Mega City One as it has been left now!
The second part of Thargs 3hrillers: Gunheadz continues on from the twist we got from the first part of this story. It makes a brilliant middle part and we know that things are not going to go well in the final part! We still get the mixture between the art in the real world and the comic world.
We get the final part of Dandridge in The Copper Conspiracy. I’ve grown to enjoy Dandridge and am looking forward to the next instalment – there are obviously plans in place!
Stickleback has family and we get a good look at him now and the attack of the reptiles continues on now! The art is still brilliant and enjoyable – in a way it shouldn’t be!
Finally the Zombo we know and love is back! yes, he’s grey, but it’s still him! We’re getting towards the final act here too in this crazy story!
First and foremost – let’s here it for that cover! When I first saw it I thought there was a mistake! Harking back to the early days of 2000AD complete with pencil marks! It makes me feel all nostalgic!
On to the inside!
We get the beginnings of a new Dredd story, with one of Dredd’s clones taking centre stage and still following up on the events of Chaos Day. A lot of the story is all told in flashback, but there’s some good action here and a good jumping on point for new or returning readers. The final panel gives us an idea on what to expect!
Tharg’s 3hrillers is what the cover refers to – with some classic old school story, mixed in with a modern 2000AD twist! I’m enjoying these stories and the bite-size of them over three issues fits nicely! The cross between the art of the ‘old’ and the ‘new’ is excellent!
We’re up to part seven of Dandridge in the Copper Conspiracy in no time at all! Moving quickly between the issues has stopped this series from dragging and it’s pretty fast paced! The reactions of Dandridge are excellent and I enjoy the ‘science’ behind it all! The only thing is that we must be close to the end, which is a shame!
After all the action, Stikleback gives us a more talkative issue, which is fine and needed in a series such as this. The exploration of this underworld and what’s going on is excellent, there is so much, and a feeling that there could be even more! The art continues to be excellent!
Zombo as we know him – other than the colour – is back, but while he’s trying to get up to speed, there’s a lot going on. This series is an excellent bookend to the comic, full of action, mad ideas and sci-fi! This could run and run!
We get a new look at some golden age style stories in this release from Broken Soul Press.
It’s available digitally on Drive Thru Comics.
First of all we get Simulacrum – a future shocks style story, which delivers in all the ways you would expect – including a good twist ending!
Next up we get a Watchmen/The Boys style look at what a super group may get up to behind the scenes in Giant Killer. We get a look at a new member and her story! There’s some red scare thrown in here as well as some good flashbacks. In the style of the volume, there’s a lot going on here and I’ve seen similar decompressed over a number of issues.
Following up, we get a Black Terror story – of the famous webcomic – this is only a short story and although we get a minimum of Black Terror action, there’s enough here for old readers, as well as something good for newbies!
Our final story is a dark story of an actor/spy and the Devil – Agent 99 Vs Satan. Again, this is a twisted dark tale – perfect for what you are buying, with a good ending the art is nice and screwy and suited to this story.
Overall you get a good selection of stories here, with a good mix and adding a twist to the Golden Age!
Strip Magazine relaunches in print and digital with this second volume and a new start.
What we get are a selection of stories in this monthly anthology style magazine/comic. Also included are a selection of interviews and reviews to pad out and give a reading experience.
In the digital version you also get the option to touch for information about the strip – including a bio, audio and video, which are now becoming the norm from Rok Comics.
We get a nice circus of stories here (my phrase for good anthology comics – if you don’t like the clowns, you may like the acrobats!) with a nice mix of humour, action and science.
We start off (and finish) with Cosmic Patrol – a fun look at the ‘capes’ of today. This is a single page gag strip, but a fun way to kick off the issue.
Next is a return of King Cobra – a character I remember from my youth and an old Hotspur annual I had! This re-introduces the British hero and adds sufficient action and promises answers as to the legacy of the character next month. Again, a good marquee character for the magazine, and hopefully a mainstay!
The two strips of Black Ops Extreme gives us a nice two nice short stories, introducing the team and some of the characters in the team. A change of pace from King Cobra, but with enough action to keep it going!
Operation Inferno crosses James Bond, with Alex Rider and adds in some alternate dimensions and martial arts. A young British agent in a world where Britain still has it’s Empire. Again, this is an introductory story, with some of the characters being introduced and added in some action. There were some little teasers here and hopefully this will develop.
Denizens slows the pace a little, with a thoughtful set up of a story which looks like it could grow (!) into something apocalyptic. The change of pace works well in such a frantic issue, but there are some nice points here as we see the set up for a potential plant based oblivion.
Warpaint, for me was the most intriguing titles an it doesn’t disappoint, the Loki type character and the feel of American Gods was excellent. I liked the mystery and the set up dialog was brilliant!
Finally another couple of single page gag strips – bogeyman Bob – good clean fun, with a twist of monster.
In all Strip have a provided an excellent boys comic, which may be able to find a distinct niche in the market. 70+ pages and packed full!
You can get Strip Magazine #2.1 on the App Store for the iPad!
Cy Dethan writes and Giancarlo Caracuzzo is on art in this new multi media title from Rok Comics. Fictionalising the acts of David Merlini we get a new action hero story in a cross between Hudini and Doctor Strange!
The story is excellent and contains some of Cy’s excellent dialog and pacing to give a nice cross between suspense, action and information. The movements along the story are strong and well crafted.
In this first issue we get some action, a lot of escapes and a big mystery – there’s not too much explained here, but thats the whole story, and the learning process is fun to go through! The addition of the multi media aspect adds to that (more later)
The art is excellent – with movement either within the panel or animated is brilliant, with some good small and large panels to show. A special mention to the colours by Kirsty Swan who has matched up with the art very well!
The multimedia aspect is very well done, with some panels having animation – the first one being a well done waking up sequence. On top of that we also get some music and especially narration of the story – making it a real talking comic, this is what you get all bundled into one app!
Finally we get some videos to either download or stream onto your device of Merlini in action.
It’s the touches like this that we expect from Rok in their well rounded apps – and this is no exception!
Looking forward to #2!
We get more missing people, Zombo and more in this latest issue of 2000AD!
Our Dredd story continues with a new look at religion and an explanation about the missing people! The story goes along some quite traditional lines, until the very last page where it twists in a way that I didn’t expect! I wonder if this is going to be the status quo for a while? I doubt it, but it would be a fun universe to go with!
We get a look (finally) at one of the villains in Dandridge, and there is a nice style here with pre-recorded routines and some nice humour! Dandridge is the new Dante as far as I’m concerned, with the same air about him and enemies!
The second part of Thargs 3hrillers – The Ghostship Mathematica jumps forward into the future and there’s a lot to take on! Once you get there though, you realise it’s going away soon, which is a shame, as this could have been a longer, epic story!
Stickleback gives us an explanation of sorts with a Jekyl and Hyde style twist – then twists again at the end to create a nice cliffhanger for you! This is continuing to be a good story for old and new readers and looks to continue!
We get more violence from Zombo under control here, and it looks like it’s all going wrong. The humour between Zombo and the rest of the cast is pure 2000AD – slick and dark! The side story with the Scarabs continues!
Let’s hear it for that cover? Classic grim humour – especially when you read the story it relates to – and in a style that actually suits the ABC Warriors more!
We kick off with Judge Dredd continuing his investigations with a suicide cult in Mega City One – but it looks to be something grim, and at the end, downright creepy. This seems a well thought out story, which has been paced pretty slowly and has some excellent parts to it! The combination of the religion and the people of Mega City One works very well here – especially with the Chaos Day!
Dandridge continues well, and is picking up steam in the Copper Conspiracy! There are some nice ideas here, starting with how Dandridge gets out of the fix he was in last week! – All the clues were there! I’m enjoying Dandridge more and more here!
A new Thargs 3hrillers starts here with a futuristic Treasure Island style with robots, aliens and the significant lack of humans! This looks to be another excellent short story over a few progs, with some excellent rounded characters!
Stickleback is certainly back here, with a nice introduction into the use of the dinosaurs that inhabit Stickleback’s world. There is an Alien Resurrection theme here with the dinosaurs, and you know they’re going to be involved!
Zombo’s out and about, but not in the way that we think. There’s a slow burn in this story and it’s working well. The combination between the humour and the downright creepy is meshing well and wait until the last page!