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Newsarama.com : Hey, That’s My Cape! – Digital Comics Redux

A nice article over at Newsarama – see, people are mving to digital!

 

Back in January, I wrote a column titled Dreaming In Digital [Comics]. In it, I discussed my first real foray into the digital comics world. Well, it’s now four months later and I’ve been reading my comics digitally for the duration. So, how have I fared?

 

As I mentioned in my original piece, I’m not really a “collector” of comics. I keep most of what I buy, but certainly not with resale as my motive. I still like having my purchases in my home where I can reread them if I so wish. But I received an iPad as a gift over the holidays and figured it was about time to try the wave of the future, as it were.

It wasn’t the smoothest transition for me, that’s for sure. The first time I attempted to buy digital comics, I had a lot of difficulty maneuvering the apps and finding the titles I wanted to buy without searching for them one by one. I eventually go the swing of how to find them easier week to week but that doesn’t always help if you’ve fallen behind a bit.

And I have.

Read the rest at: Newsarama.com : Hey, That’s My Cape! – Digital Comics Redux.

Newsarama.com : BATMAN Digital-First Comic Announced

 

Batman, the character that currently supports no less than four ongoing print series for DC Comics, is also going to be leading the way digitally come June 2012. The company announced on USA Today’s website this morning that a new digital-first series, referred to only as “Batman digital” so far, will launch in June as a weekly ongoing featuring out-of-continuity Bat-tales by a rotating – and quite varied – cast of creators.

Artists Ben Templesmith (whose art is pictured above), Nicola Scott, and Jeff Lemire (who has been writing two of the New 52 books for DC) were mentioned alongside writers B. Clay Moore, Steve Niles, Joshua Hale Fialkov, and Lost co-creator Damon Lindelof.

The series isn’t the only digital-first comic in the works from DC, however. With the Batman Beyond-verse already in full swing, and Batman: Arkham Unhinged, a comic set in the universe of the popular Arkham video games, Batman is proving he can juggle leading roles in multiple ongoings in both the print and online worlds. Superman gets in on the action with the Smallville Season 11 comic, also a digital-first, which picks up the story of Clark Kent from the television series that finished its run last year.
May will also see a new digital comic, Ame-Comi Girls, a series by writing team Justin Gray and Jimmy Palmiotti with unannounced art teams. The series will also run weekly, featuring the manga-fied versions of DC’s female heroes found in the DC Collectibles line of statues and action figures.
via Newsarama.com : BATMAN Digital-First Comic Announced.

Newsarama.com: Mad On iPad For April Fools!

This in from Newsarama.com

John Ficarra, VP and editor of MAD, thinks the magazine’s new app just might be the sales boost that “saves the struggling iPad.”

Then again, “it may be just the thing that kills it altogether.”

 

 

 

“Another thing is, a lot of people have said over the years they wouldn’t be caught dead with a copy of MAD,” Ficarra joked to Newsarama. “So we figure this is a way that they can have a copy of MAD, without having to hold a copy in their hands.”

The new MAD Magazine app, a free download available on April 1st, will include exclusive content, interactive stories, MAD TV videos and access to an archive of issues from the past.

The release on April Fool’s Day is fitting for the publication, which lampoons everything from politicians to pop culture. But the app’s iPad release also seems overdue, since most magazines have been making moves toward e-readers for years.

“If you take a look at where the magazine business is going, it’s critical that you have a digital component,” Hank Kanalz, DC’s SVP of digital, told Newsarama. “So now we do.”

Owned by Warner Bros. as part of its DC Entertainment division, MAD Magazine is getting an app after publisher’s earlier release of the DC Comics app and the Vertigo Comics app for iPad.

But the MAD app will include more than just printed issues. There will be new daily content, including video from the MAD television show; stories from MAD‘s existing blog,The Idiotical; new and backissues of the magazine, and other app-only material.

“We’ll be populating the app every month with features that will be exclusively available there,” Ficarra said. “For example, on launch, we have a feature on Mad Men, which just debuted, I guess, last Sunday. So we’re going to try to time it out to timely things, as well as the classic MAD articles that people haven’t seen before.”

The app will allow readers to “pop-up” the “marginals” artwork by Sergio Aragones and look at it closer. And fans of the familiar back-cover fold-in gag will get extra material.

“We’re going to give a bonus classic fold-in with every issue,” Ficarra said. “And what’s nice is that on the app, you can fold the fold-in by a swipe of your hand. They’ve done a terrific job, so it really looks like the page is folding on the iPad.”

MAD already features a “choose your own adventure” element in some of its magazine features, where readers get to see different endings to some of pop culture’s more well-known stories. The first interactive story allows readers the chance to “Make Your Own Twilight Movie.”

“On the printed page, it’s fun, but in the app, they found a way that, when you pick your choices, it highlights them, so you can go back, scroll back up and read the whole thing. And it really brought a whole new level of interactivity to the MAD material,” Ficarra said.

Kanalz told Newsarama the company plans to cross-promote the MAD app across all its existing digital audiences. The television show may also provide future cross-promotional opportunities for MAD, he said.

The execs said it’s hard to target MAD readers because they cross so many demographics. “I think the consumer marketing term for it is the ‘lunatic fringe,’” Ficarra said with a laugh.

“DC Entertainment’s goal is obviously to go as wide as possible [with its marketing],” Kanalz said, “which is one of the reasons why MAD is so critical to our business, because it gives us something for everyone.”

While the app is a free download, new issues of MAD will be $4.99, while backissues will be $1.99.

 

MAD Magazine is a cultural touchstone for so many people who grew up reading it,” Ficarra said. “It’s shared in their memories. I can’t tell you how many times people have come up to me and said, “I remember this one article…” and they recite it to me verbatim. It’s never the same article, but everyone seems to remember an article from MAD that they read growing up.

“With backissues available, you’ll be able to go back and revisit those articles and issues that you may have seen when you were younger,” he said.

The announcement from DC also pointed out that April Fool’s Day is the “birthday of MAD‘s infamous mascot, Alfred E. Neuman.” But Ficarra said the date does have him a bit concerned. “I’m convinced that Hank is going to call me Sunday morning and say, ‘April Fool’s! We didn’t design an app!’”

Newsarama.com : Marvel Digital Exec Talks INFINITE COMICS, AR and the Future

More on AR and Digital Comics from Marvel!

Earlier this month at the interactive portion of the South by Southwest festival in Austin, Texas, Marvel announced a multi-faceted digital initiative called “ReEvolution” — meant to move the needle on not just the way digital comics are presented, but an attempt to bridge the worlds of their print and digital products.

The first two ReEvolution platforms introduced were “Infinite Comics,” comic book stories designed specifically for tablets and smartphones, to take advantage of not only the dimensions of the devices, but also capabilities unique to digital; and an AR — augmented reality — app intended to enhanced the print comic book reading experience by unlocking DVD extra-style bonus features on mobile devices.

Both are unveiled to the comic book-reading public on April 4 with the release of Avengers vs. X-Men #1 — a purchase of either the print or the digital version of that issue comes with a free download of the first Infinite Comics title, Avengers vs. X-Men #1 Infinite by Mark Waid and Stuart Immonen, starring Nova (it’s also available separately on Marvel’s iOS and Android apps for 99 cents). Avengers vs. X-Men #1 is also the first comic to be compatible with the AR app, a free download available that same day.

Newsarama talked to Marvel’s Peter Phillips — the publisher’s “Senior Vice President & General Manager, Digital Media Group” — about ReEvolution and the potential he sees in both Infinite Comics and the AR app, plus recent moves such as including free download codes with each $3.99 print comic as of June, and the balance of keeping traditional retailers happy while continuing to innovate on the digital front.

Read the interview at

Newsarama.com : Marvel Digital Exec Talks INFINITE COMICS, AR and the Future.

Blog@Newsarama » Marvel Hits End of March Target for Same-Day Digital

Back in November, Gizmodo reported that Marvel would be releasing all of their comics digitally the same day as print — “day and date,” as the mostly non-sensical idiom goes — by the end of March.

Well, it’s now March 28, and the final New Comic Book day of the month, so how are they doing? A quick comparison between the Marvel app and Marvel’s portion of the Diamond shipping list for this week show only a couple of discrepancies.

First, the ones we knew about — no mature readers titles, so Deadpool MAX 2 #6 is out. There are no all-ages titles on the app, for similar concerns, thus the lack of Spider-Man #24. The licensed Dark Tower series isn’t on the app, either. Wolverine, Punisher & Ghost Rider: Official Index To The Marvel Universe #8 isn’t there, but that’s not really a “comic” so much.

But when you get down to honest-to-goodness single-issue releases of Marvel Universe product, almost all of this week’s products are available same-day digital on the app, with one exception: Ghost Rider #9, the final issue of that series. (Daken: Dark Wolverine #23, another last issue written by Rob Williams out this week, is on the app, but all of the X-Men titles went same-day digital last fall with “ReGenesis.”) Also available: Secret Avengers #24, which for some reason was left off the Diamond list.

This marks a change from even a couple of weeks ago, when Avengers #24 wasn’t available on the app its week of release (and still is not).

Of course, the big Marvel digital push is still seven days away — the launch of Infinite Comics and their AR app, both tied to the release of Avengers vs. X-Men #1, and under their “ReEvolution” umbrella.

via Blog@Newsarama » Blog Archive » Marvel Hits End of March Target for Same-Day Digital.

The Walking Dead #1 For Free

Like The Walking Dead? Either as a comic or on TV?

Then give issue #1 a try from free from Newsarama!

 

Blog@Newsarama »The Real Shape of Digital Markets Begin to Emerge…?

Some interesting information from the DC sales regarding the digital vouchers.

Brian Hibbs has all manner of interesting information from talking to DC executives at the recent ComicsPro meeting:

The redemption rate on the combo pack for the digital codes in JUSTICE LEAGUE? It was just 20% on issue #1, and it has dropped to just 10% (on #4 or #5, I don’t think was 100% clear) — it appears that DM consumers bought those AS COLLECTIBLE VARIANT COVERS, rather than because they wanted a digital copy… The single best sales day for day-and-date DC digital comics has been and continues to be the first Wednesday of release; when the price drops by a dollar there’s a teeny spike in velocity  — evidently it is the 10th best sales day (Is that “on average” or for a specific title? I don’t think that was clarified) — but not any kind of a huge surge; this would seem to indicate that digital buyers are just fine paying the full print price, so that they can be “part of the conversation” at initial release.

There’s more in the post, including DC’s John Rood apparently explaining DC’s digital strategy as being “about aiding physical (format) growth, NOT managing physical decline,” which is more than a little surprising, especially as it’s at odds with almost all other media experiences with the digital market. We keep hearing that digital is an additive market for comics, not one that’s expected to replace print sales, and I can’t help but wonder if that speaks to an overall greater health for the print comic market than many had thought, or an overall greater irrelevance for comics than anyone thought that efforts to discover a digital market haven’t caught on the way publishers would’ve hoped…?

via Blog@Newsarama » Blog Archive » The Real Shape of Digital Markets Begin to Emerge…?.

Newsarama.com : Its No Lie: PINOCCHIO: VAMPIRE SLAYER A Digital Hit

Pinocchio: Vampire is brilliant and highly recommended – here is an excellent interview about it from Newsarama:

 

With their story of Pinocchio: Vampire Slayer, artist Dusty Higgins and writer Van Jensen have won loyal readers over by utilizing the classic tale of the small puppet to portray his revenge on a horde of bloodsucking vampires.This month, the 250-page Volume 3 of the series, titled Of Wood and Blood is being released digitally, along with the first two volumes on ComiXology, introducing a new audience to the story already beloved by its fans.While it may be enough to simply have the imagery of a puppet battling vampires by telling lies, breaking off his growing nose and using the wooden stakes, Pinocchio: Vampire Slayer has surprised readers by offering a story that has much more heart and depth than the premise suggests.And the basic concept has grown over the last two volumes into a huge mythology that introduced a surprising link between the hero and the vampires he hunts. With a cast that includes everyone from Pinocchios cricket to his love interest, Carlotta, the book has included an endearing mixture of humor and horror as Pinocchio has grown up over the last two volumes.Newsarama talked with Jensen to find out more about Volume 3 and the decision to release the book digitally months before its going to be available in print.

Read the interview at:

Newsarama.com : Its No Lie: PINOCCHIO: VAMPIRE SLAYER A Digital Hit.

Blog@Newsarama » DC EVP Nixes More Digital Debuts

If DC’s Justice League Beyond going digital first before seeing print in next year’s ongoing Batman Beyond series made you hopeful that the publisher was considering a push towards more digital debuts, EVP Sales, Marketing and Business Development John Rood has some bad news for you on the latest edition of the Word Balloon podcast:

I think you’ll see us still experimenting, but I don’t think that any time soon digital first will expand greatly as a tool in our toolbox, you know? It’s something we’re experimenting with, but it’s not something that’s going to take a greater share of voice in the coming months. I don’t expect bigger ticket items, in terms of the effort to edit and create them, and then the effort to sell and pay for them, to be digital first any time soon.

There goes my dream of a digital-first Grant Morrison-written World of Krypton mini-series, I guess…

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via Blog@Newsarama » Blog Archive » DC EVP Nixes More Digital Debuts.

Blog@Newsarama | Three Thoughts On The Announcement of Avenging Spider-Man‘s Digital Expansion

 

 

Here’s Marvel’s VP of Sales and Marketing, David Gabriel, from the announcement of more free digital download codes in future Avenging Spider-Man issues:

Based on initial orders of over 100,000 units for the first issue—and the steady increase in orders since we’ve begun promotion on this plan—we knew that including a code for a free digital copy in future issues of Avenging Spider-Man not only excites our retailers, but incentivizes fans to come into stores for one of the year’s hottest new releases. It’s a win-win for everyone with no extra cost to readers and an increased revenue share for retailers.

Firstly: This is the second Marvel PR (following last week’s Point One release) where David Gabriel is quoted as saying that more than 100,000 copies are being shipped. Clearly, the success of DC’s New 52 relaunch has had the effect of making Gabriel trumpet all books shipping more than 100K as often as possible.

Secondly: “Excites out retailers”? Considering some of the retailer responses that I’ve seen, “exciting” is an interesting spin to put on it.

Thirdly: How, exactly, does the digital code “incentivize fans to come into stores”? Surely if they didn’t want a print version of the comic, they’d just buy it digitally anyway, which doesn’t involve them going into the store. And if they did want a print version, then they’d be going into the store anyway. Is there some exclusive content available with the digital versions downloaded with the code? Is Avenging Spider-Man *only* available digitally with the code, and not through the Marvel Apps or ComiXology or Graphic.ly? Seriously, I don’t understand this particular part of what Gabriel is saying. Have I missed something?

via Blog@Newsarama » Blog Archive » Three Thoughts On The Announcement of Avenging Spider-Man‘s Digital Expansion.

Newsarama.com : COMIXOLOGY Quietly Solidifies Its DIGITAL Market Lead

 

 

With a few surprisingly quiet announcements last week, comiXology made two moves that give the company a significant advantage in the digital comics marketplace.

And the company made a huge impact in September. Four Wednesdays in a row, “Comics by comiXology” was the top-grossing iPad app in the entire App Store.

 

On October 11th, the company revealed that Marvel was finally signing up with comiXology to deliver its digital comics to Android devices. The move means customers who by a Marvel comic on comiXology’s apps elsewhere can finally view those comics across all their platforms.

It also removes the last bit of resistance that Marvel appeared to still have in its relationship with comiXology.

The next day, the digital distributor announced an expanded partnership with IDW, offering the publisher’s entire digital comics library across all platforms.

The comiXology deal with IDW is significant for two reasons: First, it finally gives comiXology the fourth largest publisher’s digital archives — a former gaping hole in its significant list of participating publishers. IDW recently bragged that it had more than 4 million downloads and 900 digital titles.

Second, IDW formerly had an exclusive partnership with iVerse Media, one of comiXology’s competitors. All of the IDW apps, powered by iVerse, remain available in addition to the new distribution through comiXology.

The relationship with IDW began in June when the publisher tried out comiXology’s apps for its Transformers comics. Apparently, the partnership worked well enough that IDW ended up adding comiXology as a full-fledged distributor.

It’s also impressive that, earlier this month, the distributor revealed that almost half the comics that come out each week in print are also available digitally on comiXology — on the same day.

As the company grows and continues to add partners, including their current relationship with the “big two” in DC and Marvel, it’s not hard to imagine a majority of the comics offered in print might soon be available on comiXology apps.

Newsarama caught up with comiXology CEO David Steinberger at the company’s booth in New York Comic Con this weekend, and we talked about these quiet yet significant announcements.

Read the interview at: 

Newsarama.com : COMIXOLOGY Quietly Solidifies Its DIGITAL Market Lead.

Blog@Newsarama » Marvel To Offer Free Digital Copy In All $3.99 Books?

 

 

Well, this is interesting: That free digital copy to be included in every print edition of Avenging Spider-Man #1? If it’s successful, it’ll be the start of a plan by Marvel to include a free digital download code in every $3.99 book, apparently:

Will these eventually be in all $3.99 books?

We’d like to get there. Consumers are demanding more value for their purchase and we strongly feel that this will give them that extra added value.

Will I have the option to buy versions of the comic without the free digital copy?

No, all copies of this issue, including variant covers, will contain the free digital copy codes. Marvel has a responsibility to our consumers and we’ll be promoting that all copies contain the digital codes. We don’t want to run into a situation where a customer goes into a retail shop to buy this book with the code and the retailer only has a different version of the product. That makes us all look bad. Also, it’s a confusing message to make if we were to say “only some of the copies will contain digital codes, so good luck finding the retailer that sells these…”

There’s a lot to unpack in the information Marvel has given to retailers about the Avenging Spider-Man pilot program (as made public by Bleeding Cool), including the direct email marketing that those who download the digital comics will apparently be agreeing to – Not only will Marvel be emailing them, the publisher will also be passing on the email addresses to the retailers that they bought the print copy from – and what retailers will be getting out of the deal (A 50 cent credit for those who download the digital version within six months of purchase, although the digital version will remain available for a year). It’s too early to say what impact this will have on print/digital sales, but it’ll be interesting to watch unfold. It feels like a good move, but I’m curious to see retailer reaction.

via Blog@Newsarama » Blog Archive » Marvel To Offer Free Digital Copy In All $3.99 Books?.

Newsarama.com : GRAPHIC.LY Targets New Comics Readers Through FACEBOOK

Some more details about using Graphicly on Facebook from Newsarama!

 

Facebook has revolutionized the way marketers promote products to mainstream audiences. And now, digital comics have joined the fold, as digital comic distributor Graphic.ly makes yet another move toward marketing comics to a mainstream audience.

 

 

Graphic.ly, the distributor and e-reader software company, is now offering creators and publishers the opportunity to install comics on their “fan” pages on Facebook. The free Graphic.ly Facebook application, which is available at apps.facebook.com/graphicly, allows comic creators, publishers and fans to expose their friends and family to their hobby in a whole new way.

“If you’re a comic fan, you can now show your affinity to a particular publisher, creator or story by just adding it to your Facebook page,” Graphic.ly CEO Micah Baldwin told Newsarama. said. “What’s nice is that it shows up in everybody’s news stream. So for example, if I go to Top Cow and click on Witchblade, it shows up in my stream and all of my friends see that I like Witchblade, and literally with one click, they’re now reading Witchblade. It’s a great way to attract the non-comic reading fan.”

This isn’t the first time Graphic.ly has made headlines in its efforts to market digital comics online. In 2010, the company purchased iFanboy, the online comic fan-networking site. Yet according to Baldwin, the overlap audience the company expected from iFanboy didn’t quite come through the way Graphic.ly expected.

“We bought iFanboy almost two years ago, with the intent that we’d be able to convert a lot of people who were reading iFanboy into Graphic.ly users. But the truth is that a pretty small percentage of iFanboy readers are Graphic.ly users directly,” he said. “The majority of iFanboy readers are part of the regular fan-base, and our digital comics tend to attract the non-comic book collector.”

Now that Graphic.ly has made this move toward Facebook, Baldwin is hoping to attract more new readers to digital comics through the indie and small publishers that are partnered with Graphic.ly. “We’ve done a great job of attracting the independent creator and small press. We’ve got 275 publishers in our system, and over 4,000 creators, in the system, all that have produced works that you know and some works you’ve probably never heard of,” he said.

“The vast majority of our users are not comic book collectors,” Baldwin said. “Those two things in combination really got us thinking about what was important. And we decided to develop a set of tools that help our creators and publishers make sure their stories get seen. And the biggest behemoth out there in that world is Facebook. Why shouldn’t we bring comic books to 800 million people?”

Readers can now add comics to their Facebook news stream by adding the new app to their tools, then “liking” any of the comics available through Graphic.ly. Use of Graphic.ly’s Facebook app also interacts with a fan’s profile by automatically adding the “liked” comics to a person’s list of “books.”

Baldwin said the Facebook comic app is less about promoting Graphic.ly and more about allowing the industry to promote comics to a mainstream audience. “The key is that it’s not about Graphic.ly at all,” Baldwin said. “The branding is all about you. You can’t even really tell that it’s Graphic.ly when you look at it. It’s all about going to your brand to download your comic on your fan page.”

Baldwin also said the Facebook app streamlines the process of marketing comic books. “One of the problems publishers have is that they’re often putting digital comics in several different places. For example, if you’re Top Cow, and you have books on Graphic.ly and comiXology and iVerse and 40 other places, when you market the book, you list all these places where you can buy the book,” he said. “Now, you can just put your Facebook page on there. You’ve already got information about Top Cow on your Facebook page, and you can also have your comics on there for people to read. And it creates an affinity with your Facebook presence for your reader.”

To market the Facebook reader, Graphic.ly worked in conjunction with many of its existing partners, including Archaia, Red 5 Comics and Top Cow, but anyone can use the application. So far, more than 50 publishers and creators have utilized it.

“What we hope to do in the future is really get the app to be truly integrated in its design, so you can design your Facebook page around the application, so it’s very much about your comics,” Baldwin said. “It allows you to put more marketing messages around it, so it can be used as an even stronger marketing tool.”

via Newsarama.com : GRAPHIC.LY Targets New Comics Readers Through FACEBOOK.

Blog@Newsarama » What Price Digital Comics? No, Seriously: What Price?

 

 

I wrote about this earlier today for Time’s Techland blog (Look at me, crossing the streams of my writing gigs), but as I was doing so, I couldn’t stop thinking about the digital comics world: Multiple publishers and digital booksellers are facing a staggering seventeen class action lawsuits over the pricing of digital books, specifically something called “agency pricing,” which is essentially how digital comic prices are set.

Agency pricing is when publishers set the price of their digital releases, and that price point is used across whatever retailer sells said releases. It’s a system that’s been adopted by the big US publishing houses in response to fears that digital prices were so low that they were undercutting print prices and hurting the print retailers in doing so… Does any of this sound familiar yet?

What’s interesting to me is that, while the response from the digital book readers is sue the publishers and retailers for price fixing, the response from digital comic readers has been to… what, exactly? Gripe about paying $3.99 for Ultimate Comics: Ultimates but pay it anyway? Resort to piracy? I’m not sure what this says about comic readers as a mass audience – That we’re mild-mannered and likely to complain, perhaps – but it does make me wonder whether the results of the book publishing lawsuits could have an effect on the digital comics market and its pricing.

Of course, I’m still wondering when we’re going to work out digital comic pricing in general; I tend to think that Matt Fraction might have gotten it right with his attitude towards Casanova: Avaritia, releasing the digital version two weeks after print at a reduced price – $1.99 versus $4.99 in print – but missing the letter column. I could be wrong, of course. Is the same price as print for a day-and-date digital book a “fair” price? And if so, is the DC model of dropping a dollar after four weeks sensible, or has Marvel got it right by keeping things at full print price forever?

Price is likely to be the barrier to digital comics breaking through to a mainstream audience; the sooner this all gets worked out, the better. But who can really say what the correct price for a digital comic should be?

via Blog@Newsarama » Blog Archive » What Price Digital Comics? No, Seriously: What Price?.

Newsarama.com : DC’s Senior VP of Digital on KINDLE FIRE & Graphic Novels

 

 

Last week, DC Entertainment took its digital presence a step further by offering 100 digital graphic novels exclusively on the new Kindle Fire, the newly announced e-reader from Amazon.

“Amazon has demonstrated they know e-books, and they know how to deliver them in a compelling way to mass audiences,” said Hank Kanalz, DC’s senior vice president of digital. “The Kindle is one of the most popular consumer electronic devices out there today and Kindle Fire takes that to the next level — it’s a great fit for our graphic novels.”

 

The move puts DC’s top-selling books like Watchmen, Batman: Arkham City and Green Lantern: Rebirth into the hands of digital readers exclusively through the new Kindle product.

“We tried to come up with a broad mix of titles that will interest many readers, and we also wanted to offer some well-known titles like Watchmen, Fables, The Sandman, and Superman: Earth One,” Kanalz told Newsarama. “Our periodical strategy has been similar, and well received. Books from different eras, creators, price points, in addition to our same day digital offerings, populate our weekly uploads so that there should always be something for everyone to enjoy.”

The release of graphic novels on digital isn’t unprecedented, but it does represent a new direction for DC Entertainment on a large scale. Previously, DC had seemingly aligned itself with ComiXology and had concentrated its digital presence on individual comics.

The decision also impacts comic book retailing, since collections and graphic novels have been an important part of local comic shop business over the last 20 years.

But Kanalz said this effort is seen by DC as yet another way to bring in “additive” sales. “As we have stated before, any new digital step that is not additive to our business or ultimately fair to our comic shops is not a step worth taking,” he said. “We’re focused on reaching new audiences. “

While the latest DC initiative in comic stores has 52 new titles being released for comic fans, Kanalz said that number doesn’t hold as much significance for book readers, so they decided to release 100. ”

Why not more?

“There’s a limit to our capacity, and we are doing quite a bit here at DC,” he said. “We want to maintain the quality and the on-time delivery of all of our great product, so we have to set limits. Digital isn’t instant — it takes a lot of planning and work to bring these books to digital life.”

Kanalz told Newsarama that DC has been working with Amazon for awhile to make the new Kindle Fire work with the company’s overall digital strategy. He indicated that Amazon’s Kindle was the right place for these exclusive books because the company already has an established customer base among book readers.

“It’s a combination of Amazon’s ability to deliver high-quality content, easily and quickly — and the massive reach and popularity the Kindle already enjoys,” he said. “We think Kindle Fire will build on that popularity.”

The executive indicated there were reasons that graphic novels would work well on the Fire, but he couldn’t describe them because the information hasn’t been released by Amazon.

Although the announcement may seem to put DC in an exclusive deal with Amazon, Kanalz said that wasn’t true. He said there are many more announcements to come.

“It’s not hype when I say we’re just getting started,” he said. “This is a great next step in our plan for both print and digital, and we have more steps to take with other partners, moving forward.”

via Newsarama.com : DC’s Senior VP of Digital on KINDLE FIRE & Graphic Novels.